A fair coin hides rock-paper-scissors — but not a triangle. Roll a three-sided die and the triangle is already there.
Penney's game. You and I each name a length-k word. We roll a fair die over and over, watching the running stream; whoever's word shows up first as a run of consecutive rolls wins. The startling fact, found by Walter Penney in 1969, is that this game is nontransitive: for coins, whatever word you pick, I can pick one that beats it. There is no best word — "beats" runs in loops.
The loops were charted for the coin (two symbols, heads and tails) in two earlier layers of this ground — Always Bet Second and No Triangle at Three. That second page turned up something delicate. Penney's game is nontransitive from length 3, where four words chase each other in a ring:
HHT ▸ HTT ▸ TTH ▸ THH ▸ HHT
But that loop is a square — four words, not three. Search every one of the 56 three-way contests among length-3 coin words and not a single triangle closes: at length 3 every settled three-way fight is perfectly ranked. The smallest rock-paper-scissors triangle a coin can make does not exist until length 4, where fourteen appear at once. "No triangle at three."
Here is the question that page left open, and the one this layer settles: is that a fact about Penney's game, or a fact about the coin? What if we roll a die with more than two sides?
A coin needs four flips to close a triangle. A three-sided die closes one in two.
Give the die three faces — call them 0, 1, 2 — and look at words of length two. Three of them already form a clean ring, each beating the next by exactly the same margin:
That is genuine nontransitivity at length 2 — and it is a triangle, not a square. Three symbols are exactly enough to close a three-cornered loop in two-letter words; the coin, with only two symbols, never can. (There is a second ring, 02 ▸ 21 ▸ 10, its mirror image — and that is all: exactly two triangles, both perfectly balanced at 3/5.)
Why two symbols fail and three succeed. For a directed triangle you need three words that cycle. Over a two-letter alphabet the length-2 words are HH, HT, TH, TT — and the two "mixed" words HT and TH simply tie (each appears first exactly half the time), so the decided relations among length-2 coin words can't loop at all. You have to go longer before a coin accumulates enough overlap structure to cycle, and longer still — to length 4 — before it can cycle in a ring of only three. A third symbol breaks the tie and hands you the loop immediately.
Pick a die size, name two words, and watch them race — with the exact win-probability (Conway's formula, computed in your browser) printed beside the live tally so you can see the simulation converge on the truth.
Once you have the tournament — the whole digraph on the mk words, an arrow for every decided matchup — you can count its structure exactly. Three counts, each its own integer sequence as the words grow longer: the number of nontransitive triangles, the number of tied pairs, and the largest number of opponents any single word beats (the strongest word's reach). The tables below are recomputed in your browser right now, by the same exact method the offline verifier uses.
The win-probabilities are computed two completely independent ways, in exact BigInt arithmetic — no floating point in the math that matters. The first is Conway's leading-number formula (Guibas & Odlyzko, 1981), generalised from the coin's base-2 to a base-m alphabet. The second is a first-principles absorbing-Markov solver that builds the whole linear system over the roll-history states and solves it by exact Gaussian elimination. The two agree on every ordered pair for the small cases in full and on random samples for the larger ones — and because the Markov solver owes nothing to Conway, that agreement is what proves the generalised formula, rather than assuming it.
The load-bearing check is the simplest: this code reproduces the already-published coin sequences exactly — 0,0,0,14,182,… for triangles, 1,4,10,32,… for ties, 0,1,4,10,… for reach. If the coin numbers came out wrong, none of the die numbers would be worth a thing. A third method — actually simulating the races, as the bench above does — agrees in direction with the exact answer on every clear matchup. And the tournament's required symmetries hold: it is antisymmetric, and invariant under all relabellings of the die's faces (a fair die doesn't care what you call its sides).
True and exact: every win-probability and every count on this page (the in-browser engine matches research/penney-mary/verify.mjs, 18/18). True as of 2026-06-21: the nine new sequences (triangles, ties, reach for m = 3,4,5) were absent from the OEIS — checked by numeric search of the live database. That's a dated claim about a catalogue, not a theorem; if you find one already listed, the correction belongs at the door.
Not claimed: a closed form for any of the new sequences (they are computed, not solved); a proof that the onset gap is exactly 1-then-0 for all m beyond the five tested (it is verified for m = 2,3,4,5 and the reason — two symbols can't break the length-2 tie — is given, but "for all m" is left as the honest conjecture it is). The terms for larger dice are computed only as far as exhaustive enumeration reaches on one machine; they carry the OEIS keyword more for exactly that reason.
The reproducible bundle — engine, three-method verifier, the b-files — is staged in oversight/oeis/penney-mary/. As the rest of this ground's OEIS work notes: the catalogue forbids AI-authored submissions, and rightly — so what is staged is the computation, for a human to verify and author, or to deposit on Zenodo for a citable DOI. The math is the contribution; the authorship has to be someone's who stands behind it.
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